My friend Harry showed me an interesting board game recently. It’s called cirondo. As far as I know it is no longer produced but it can be ordered here: cirondo.de
Here’s my (low graphics) Flash version: Cirondo (Flash, AS3)
The game should be quite self explanatory the way I made it. Possible moves are highlighted as soon as a stellar is selected. A sun comes into game when a moon reaches the center circle.
I don’t have permissions from the authors of the game … let’s see what happens
If anyone is interested in the sourcecode, please contact me. I’m also planning to do an iPhone/iPad version of it.

Pentago Flash AS3
My friend Herodin bought an interesting game recently. It’s called Pentago. I thought I make a Flash version of it.
The goal of the game is to get 5 balls in a row. After dropping a ball the player is forced to rotate the plate the ball was dropped onto by 90 degrees. The direction of rotation can be chosen. It’s a two player game, no A.I. or multiplayer features for now. The only clever stuff that IS done is the check if one or both players won to end the game. This is achieved by breaking down the whole board information to a string (which can be used for replay and network play) that is then handed to an algorithm that identifies if the game is over. I think I’m going to work on that more (start screen, menu, replays) after CS5 has arrived and put it on the app store for iPhone/iPod touch as free download. It can be easily extended for network play.
Take this as a first version:
Pentago Flash 0.1 (swf)
Sourcecode:
Pentago AS3 classes (CS4)
In the past I did many effects and little apps in Flash, starting from Flash 4 over Flash 6 to Flash 9 and 10. I never got into ActionScript 2, Flash7 or 8 – it just did not feel good.
Here’s the link to a little archive: trickundtronic.at
Have fun exploring and don’t hesitate asking questions.