This function returns the YouTube ID if the input was any form of valid YouTube link or the ID itself.
private function extractID(input:String):String
{
if (input.length == 11) return input;
var reg:RegExp = /http:\/\/(?:youtu\.be\/|(?:[a-z]{2,3}\.)?youtube\.com\/watch(?:\?|#\!)v=)([\w-]{11}).*/gi;
var res:Object = reg.exec(input);
if (res != null) return res[1];
return "";
}
The Man From Earth (2007)
Flatland the film (2007) – this one is quite nerdy 
The Road (2009)
The Time Traveler’s Wife (2009)
The Book Of Eli (2009)
District 9 (2009)
My friend Harri showed me an interesting board game recently. It’s called cirondo. As far as I know it is no longer produced but it can be ordered here: cirondo.de
Here’s my (low graphics) Flash version: Cirondo (Flash, AS3)
The game should be quite self explanatory the way I made it. Possible moves are highlighted as soon as a stellar is selected. A sun comes into game when a moon reaches the center circle.
I don’t have permissions from the authors of the game … let’s see what happens
If anyone is interested in the sourcecode, please contact me. I’m also planning to do an iPhone/iPad version of it.
I had a conversation with some guys at the Adobe Bugbase about problems that were reported concerning the upload features of Flash on any browser.
It occurred to me that Antivirus Softwares were interrupting the process of uploading files to a server over the Adobe Flash Plugin by taking the whole file and then buffering it to the server. This is why the upload progress reaches 100% very fast and in addition to that it decreases the upload speed since the whole file is going through virus checks before it’s streamed to the server.
For now I agree with the fact that those Antivirus Programs interfers with the upload functions of the Adobe Flash Plugin in any Browser:
(Tested with Flash 10, all versions but I’m assuming that this happens to all versions of the Adobe Flash Player)
Windows:
AVG Free 9.0
McAfee 4.001494
I try to keep updating the list, but if anybody out there knows of more, let us all know!
To have it somewhere posted and to share with you, I researched the resolutions a developer should use for icons and images on the iPhone. If I come across other formats, I’ll update the list.
official resource
iPhone Dev Center: iPhone Human Interface Guidelines – Creating Custom Icons and Images
small icon

29 x 29
big icon

57 x 57
bar icon

20 x 20
launch image
320 x 480
Since Flash CS5 is not yet available, my boss wants me to develop for the iPhone natively. But, watch GoKartGo! and Physics in Flash CS5 – it’s fun and interisting. FlashCS5 has amazing new features like gravity and bone support – fully framebased AS3 API. Compiling to IPA (iPhone Application) directly from the IDE – that’s a big boost for the iPhone development scene!
After crawling the internet for information about the available APIs I registered on the Apple Developer Program, downloaded all documents available and watched all the videos from Apple.
I also watched all the videos on Objective-C – the language THEY use to develop on Mac and all iDevices. Meanwhile my boss ordered a Mac mini and an iPod touch for me. After doing some code reading and test programs in Objective-C I decided to kick this Objective-C crap out of any plans. This is original stone age programing – no development as to convenience in over 20 years.
So I looked for alternatives and found MonoTouch.
Since C# is really meaningful in its design and quite similar to ActionScript I finally bought a license for MonoTouch.
I’m waiting for my Mac Mini and iPod Touch now. Stay tuned for updates.

Pentago Flash AS3
My friend Herodin bought an interesting game recently. It’s called Pentago. I thought I make a Flash version of it.
The goal of the game is to get 5 balls in a row. After dropping a ball the player is forced to rotate the plate the ball was dropped onto by 90 degrees. The direction of rotation can be chosen. It’s a two player game, no A.I. or multiplayer features for now. The only clever stuff that IS done is the check if one or both players won to end the game. This is achieved by breaking down the whole board information to a string (which can be used for replay and network play) that is then handed to an algorithm that identifies if the game is over. I think I’m going to work on that more (start screen, menu, replays) after CS5 has arrived and put it on the app store for iPhone/iPod touch as free download. It can be easily extended for network play.
Take this as a first version:
Pentago Flash 0.1 (swf)
Sourcecode:
Pentago AS3 classes (CS4)
After searching the internet for procedural art, I stumbled over the invader fractal generator written in ActionScript 1 by J.Tarbell. Since I did AS1 a lot and still like its careless nature, I decided to port it to AS3.

InvaderFractal AS3 by filip
The original author released the sourcecode, so I share it too:
InvaderFractal.zip, AS3 classes, FLA (CS3)
You’re welcome to learn from the code or port it to any other language.
In the past I did many effects and little apps in Flash, starting from Flash 4 over Flash 6 to Flash 9 and 10. I never got into ActionScript 2, Flash7 or 8 – it just did not feel good.
Here’s the link to a little archive: trickundtronic.at
Have fun exploring and don’t hesitate asking questions.