little handy tool for timelapsing your work

April 6th, 2011 No comments

TimeLapse, C# .NET, periodically captures the primary screen into png files.
(click screenshot to download binary for Windows, should work with mono too)

TimeLapse screenshot

TimeLapse screenshot

filip Categories: Coding Tags: , ,

puls remake

April 6th, 2011 No comments

I did a version of Puls, a 256 byte effect, in Flash:

puls (full browser size)

puls fish eye (full browser size)

Contact me for the AS3 sourcecode.

Mona Lisa, 1 line

April 6th, 2011 No comments
filip Categories: Experiments Tags:

YouTube Video ID from YouTube link, AS3

July 29th, 2010 No comments

This function returns the YouTube ID if the input was any form of valid YouTube link or the ID itself.

private function extractID(input:String):String
{
  if (input.length == 11) return input;
  var reg:RegExp = /http:\/\/(?:youtu\.be\/|(?:[a-z]{2,3}\.)?youtube\.com\/watch(?:\?|#\!)v=)([\w_-]{11}).*/gi;
  var res:Object = reg.exec(input);
  if (res != null) return res[1];
  return "";
}
filip Categories: Coding Tags:

Recent Science Fiction Movies I like

June 27th, 2010 No comments

The Man From Earth (2007)
Flatland the film (2007) – this one is quite nerdy :)
The Road (2009)
The Time Traveler’s Wife (2009)
The Book Of Eli (2009)
District 9 (2009)

filip Categories: Movies Tags:

Useful Frameworks

June 25th, 2010 No comments
filip Categories: Coding Tags:

Cirondo

April 6th, 2010 No comments

My friend Harry showed me an interesting board game recently. It’s called cirondo. As far as I know it is no longer produced but it can be ordered here: cirondo.de

Here’s my (low graphics) Flash version: Cirondo (Flash, AS3)

The game should be quite self explanatory the way I made it. Possible moves are highlighted as soon as a stellar is selected. A sun comes into game when a moon reaches the center circle.

I don’t have permissions from the authors of the game … let’s see what happens :)

If anyone is interested in the sourcecode, please contact me. I’m also planning to do an iPhone/iPad version of it.

filip Categories: Coding Tags: , ,

Flash Upload Problems

January 20th, 2010 No comments

I had a conversation with some guys at the Adobe Bugbase about problems that were reported concerning the upload features of Flash on any browser.

It occurred  to me that Antivirus Softwares were  interrupting the process of uploading files to a server over the Adobe Flash Plugin by taking the whole file and then buffering it to the server. This is why the upload progress reaches 100% very fast and in addition to that it decreases the upload speed since the whole file is going through virus checks before it’s streamed to the server.

For now I agree with the fact  that those Antivirus Programs interfers with the upload functions of the Adobe Flash Plugin in any Browser:

(Tested with Flash 10, all versions but I’m assuming that this happens to all versions of the Adobe Flash Player)

Windows:
AVG Free 9.0
McAfee 4.001494

filip Categories: Coding Tags: ,

iPhone Icon resolutions

December 13th, 2009 No comments

official resource
iPhone Dev Center: iPhone Human Interface Guidelines – Creating Custom Icons and Images

small icon
thrill_Icon_29
29 x 29

big icon
thrill_Icon_57
57 x 57

bar icon
thrill_Icon_20
20 x 20

launch image
320 x 480

filip Categories: iPhone Tags:

Pentago, Flash remake

December 10th, 2009 No comments
Pentago Flash AS3

Pentago Flash AS3

My friend Herodin bought an interesting game recently. It’s called Pentago. I thought I make a Flash version of it.

The goal of the game is to get 5 balls in a row. After dropping a ball the player is forced to rotate the plate the ball was dropped onto by 90 degrees. The direction of rotation can be chosen. It’s a two player game, no A.I. or multiplayer features for now. The only clever stuff that IS done is the check if one or both players won to end the game. This is achieved by breaking down the whole board information to a string (which can be used for replay and network play) that is then handed to an algorithm that identifies if the game is over. I think I’m going to work on that more (start screen, menu, replays) after CS5 has arrived and put it on the app store for iPhone/iPod touch as free download. It can be easily extended for network play.

Take this as a first version:
Pentago Flash 0.1 (swf)

Sourcecode:
Pentago AS3 classes (CS4)

filip Categories: Coding Tags: , ,